package creatures;
import main.*;
/*
 * A strong, slow, ranged enemy
 */
public class Dragon extends Enemy {
	public Dragon() {
		curHealth = 120;
		maxHealth = 120;
		strength = 35;
		Weapon flame = new Weapon();
		flame.damage = 30;
		flame.attackSpeed = 6;
		flame.range=7;
		movementSpeed=2;
		weapon1 = flame;
		level = 5;
		armor = 8;	
		experience=20;
	}
	
	public Dragon(int x, int y, String name) {
		super(x,y,name);
		curHealth = 120;
		maxHealth = 120;
		strength = 35;
		Weapon flame = new Weapon();
		flame.damage = 30;
		flame.attackSpeed = 6;
		flame.range=7;
		weapon1 = flame;
		level = 5;
		armor = 8;	
		movementSpeed=2;
		experience=20;
	}
	
	public Dragon(int x, int y, String name, String image) {
		super(x,y,name,image);
		curHealth = 120;
		maxHealth = 120;
		strength = 35;
		Weapon flame = new Weapon();
		flame.damage = 30;
		flame.attackSpeed = 6;
		flame.range=7;
		weapon1 = flame;
		level = 5;
		armor = 8;	
		movementSpeed=2;
		experience=20;
	}
	
	public void ai(Player p){
		super.ai(this, p);
	}
}